As we’ve explored in a previous post, creating realistic puppets for Adobe Character Animator involves a series of photos capturing different poses and facial expressions. But what if you’re aiming to animate a character that doesn’t exist? Or only have one photo as a reference? That is where Adobe Photoshop * Neural filters may come in handy. In this post, we will go through the entire process of transforming a single realistic image into an Adobe Character Animator * puppet.
The Process
- Generating a source image
- Separate Main Areas
- Create Mouth shapes for Lip sync using Neural Filters
- Create Eye Hierarchy
- Separate Eyebrows
- Clear Face Base Layer
- Fill in the neck area
- Structure
1. Getting a good base image
The first step would be getting a good base image to work with. If the puppet needs to resemble a specific person, a clear photo of that individual is necessary. Sometimes, you just need a puppet with specific traits. In that case, you might get an image from a stock website or use AI to generate one.
Besides the male character, the generator also added an American Flag as a background. Â
2. Begin Separating
Creating the Mouthshapes
- Neutral
- M
- S
- D
- Ee
- Aa
- Oh
- Uh
- R
- Smile
- Surprised
- F
- L
- W-oo
- Happiness
- Surprise
- Anger
- Making Surprised Mouthshape
- Neutral/M mouth shape
- S/D mouth shape
- L mouth shape
- F mouth shape
- Mouth shapes with lower teeth
- Oh - Mouth Shape
- Masking the mouth
Preparing the eyes
- Creating blinks
- Separating the blinks
- Eye Hierarchy
In order for Adobe Character Animator to accurately recognize the eyes, they should be structured very specifically.
Eyebrows
Face Base
Below all the facial elements in the head hierarchy, we should place the base face layer. The face base layer should be clear of eyes, eyebrows, and other moveable elements. That can be easily accomplished using Photoshop tools like Healing Brush, Remove Tool, And Ai Generator.Â
Neck
We should now fill the neck area that was left blank after the head was separated with a neck like texture.
Structure
This is how our puppet is now structured:
Conclusion
After generating all the required mouth shapes for lip-syncing and ensuring that all facial elements are correctly named and ordered within the proper hierarchy, the puppet is ready to be imported into Adobe Character Animator. Unlike body ports that need to be rigged, the Software automatically recognizes facial elements. That means you can see the character come to life once you place the imported puppet into a new scene.Â
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