How to Easily and Quickly Lip Sync Your Character

Make your character talk by following these few easy steps. With the help of a character animator, the lip-syncing animation process can be completely automated.
lip sync tutorial adobe animator

Giving voice to your characters brings them to life. However, doing it the traditional way can be tedious. Fortunately, the process of making your characters talk can now be automated and it gives pretty good results.

Follow these 5 simple steps and you will instantly have a talking character.

This tutorial assumes you already have prepared and imported a character with the right hierarchy and mouth shapes into Adobe Character Animator.

Step 1: Record

For the character to talk it needs to have something to say. So the first step would be recording your audio. (Raw audio works best for lip-syncing).

What You Will Need:


Recording a perfect voice can be a bit of a complex process. It depends on the environment you record in and the equipment you use. And although getting a professional mic will make a great difference you can start with what you have for now. Yes, even if that means using the camera mic. You can read here all about the best practices when recording at home.

Recording Software

There are many free and premium software that will enable you to record your voice. The most straightforward way would be to use a voice recorder that comes with Windows. If you want to go with something more professional and have access to other apps in Adobe Creative Cloud *, you can use Adobe Audition app * for your recordings.


If you want to skip the recording step, it is possible to use online text to speech converters to generate an audio sample.

Step 2: Import the Audio File

Now it is time to import the audio file you created earlier into character animator software. Go to File and then click Import (or just use the Ctrl+L shortcut). Browse to the location you saved your recording and select the audio file from there.

importing files to adobe character animator

Step 3: Add the Audio File to Your Scene

Now when the audio file is in your project, just drag it from the project panel into your scene. 

adding audio into a scene

Step 4: Unarm Everything Besides Lip Sync

4a. Select your character in the scene timeline and unarm* all the behaviors at the properties panels. (*unarm = remove the red dots from the behaviors).

Clicking on the red dot near the behavior unarms it. To unarm all the behaviors at once just hold the Ctrl key on your keyboard (or Cmd key on Mac) and mouse click on one of the red dots.

unarming behaviors on the character

4b. Arm the lip-sync behavior in the property panel. (You should now have a red dot near the lip-sync behavior).

Step 5: Compute the Lip Sync

compute lyp sinc in character animator

Go to Timeline at the top menu and click Compute Lip Sync Take from Scene Audio. Wait a few seconds and you are done. Your character should be talking once you click play.

Now What?

Now when you have your character lip-synced, you can record other behaviors (like face movement, drag-able hands, and eye gaze) to make your character more expressive. We will have that covered in the next tutorial. Stay tuned!

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3 years ago

I’ve followed all the steps above and it works fine. The problem is when I then try to record further takes for other behaviours the lip synch doesn’t work. It only works in play mode but not record.

3 years ago
Reply to  Katia

here for this exact answer, thanks 🙂

3 years ago

you’re leaving out a lot of steps

Bob Brescia
Bob Brescia
3 years ago

How can you apply the same computed lip sync to several different puppets? I have two puppets with the same mouths and just want them to use the same lip sync data that I corrected after letting CH compute it.

3 years ago


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