Up until now only the head movements and facial expressions could be animated using camera capture. With the release of Body Tracker behavior an entire, full-body, animations can be recorded using motion capture without requiring any special equipment or animation skills.
There are now several ways you can work with puppets in Adobe Character Animator:
3 Main Approaches
This is the standard way of working with puppets in Adobe Character Animator until the latest release.
To animate hand or leg movements this way the handles need to be dragged using the mouse across the computer screen.
To be able to work with the puppets this way in the new Adobe Ch version you need to:
This is the new and the easiest way to animate in Adobe Character Animator. All you need to do is act out your animation in front of the camera and record it.
For this work mode you need to:
To record Upper Body Movements: Head, Left wrist and right wrist
To record Full Body Movements: Head, Left wrist , right wrist, left heel, right heel and waist
Factors that can affects the quality of body tracking:
To get good results when recording motion using a Body Tracker it is best to have the Dragger behavior turned off. But you might add additional “dragger animation” on top of the recordings made with Body Tracker.
For that to work well you need to animate the keyframes for the “strength” parameter in the body behavior.
To switch between Body Tracker animation to Mouse Dragger animation: