Giving voice to your characters brings them to life. However, doing it the traditional way can be tedious. Fortunately, the process of making your characters talk can now be automated and it gives pretty good results.
Follow these 5 simple steps and you will instantly have a talking character.
For the character to talk it needs to have something to say. So the first step would be recording your audio. (Raw audio works best for lip-syncing).
What You Will Need:
Recording a perfect voice can be a bit of a complex process. It depends on the environment you record in and the equipment you use. And although getting a professional mic will make a great difference you can start with what you have for now. Yes, even if that means using the camera mic. You can read here all about the best practices when recording at home.
Now it is time to import the audio file you created earlier into character animator software. Go to File and then click Import (or just use the Ctrl+L shortcut). Browse to the location you saved your recording and select the audio file from there.
Now when the audio file is in your project, just drag it from the project panel into your scene.
4a. Select your character in the scene timeline and unarm* all the behaviors at the properties panels. (*unarm = remove the red dots from the behaviors).
Clicking on the red dot near the behavior unarms it. To unarm all the behaviors at once just hold the Ctrl key on your keyboard (or Cmd key on Mac) and mouse click on one of the red dots.
4b. Arm the lip-sync behavior in the property panel. (You should now have a red dot near the lip-sync behavior).
Go to Timeline at the top menu and click Compute Lip Sync Take from Scene Audio. Wait a few seconds and you are done. Your character should be talking once you click play.